Sunday 27 November 2011

The Sims 3: Zombie Aftermath Challenge

Source: http://www.modthesims.info/showthread.php?t=432024

This below is original version of the challenge. Creator in the end of 2012 updated it and on the link with credit above is newer version. Go ahead and try it :)


Zombie Aftermath Challenge


This is a zombie aftermath challenge I created and thought I'd share with you guys. It was inspired by Pinstar’s Apocalypse Challenge. Everybody loves zombies right? Let me know if theres anything too confusing or anything you think I should change. Enjoy!

To prepare for this challenge you must:

1. Find or make a world suitable for the apocalypse challenge or modify an existing one.

-Delete the school
-Delete all pre-existing families/homes
-Suppress opportunities

Make sure your world has:

-Supermarket
-Bookstore
-Hospital
-Military Base
-Police 
-Science Facility
-Criminal Warehouse
-City Hall

2. Create a married couple. Each of them needs to have at least one of the following "survival" traits:

-Angler 
-Athletic
-Brave
-Daredevil
-Genius
-Green Thumb
-Handy
-Light Sleeper
-Lucky
-Never Nude
-Family Oriented (Female sim must have)

They cannot have more than one of the following traits. These are the traits I thought would probably get you killed in a zombie apocalypse:

-Absent minded
-Clumsy
-Coward
-Heavy Sleeper
-Loser
-Neurotic
-Hot-headed

3. Buy a lot that costs between $3,000 and $7,000 sim dollars depending on what level of difficulty you want to play at. Create a house/shack that is 10x10 squares. For the first leg of this challenge, you may not have anything in the shack that uses electricity, (lights, oven, tv, etc) as the power grid has been turned off due to the deterioration of society. Anything that you can justify as 'battery operated' you can own, such as a radio, but once it is broken you may not fix it. (no more batteries) and must delete it. Unfortunately there is no running water either. You may have one toilet that you may not flush or repair, and no showers. You MAY have an outdoor grill, a fireplace, and candles, as well as anything non electric. (chess table etc)

4. You must create a full size stone fence surrounding your property to protect your sims from zombie attacks. It can be as small or big as you want, but after you begin the challenge your sims may not go outside the fence unless otherwise specified. I suggest deleting the gate. You also need to delete the mailbox and garbage can. No mailmen are coming in the zombie apocalypse! If your sims do leave the secured area for any reason, assume they have been bitten by a zombie and kill them… using fire, starvation or drowning would be easiest.

5. Before beginning this challenge, you may send your sims to the grocery store and to the book store once and buy what you want with the remaining money.

6. You may not use cheats to give yourself extra money or take care of your sim’s needs. You may only cheat to delete the things that need to be deleted or kill any sim that is zombified throughout the game.

Stage Zero: Zombie Infestation
(begins with your founding couple)

Everyone around you is a zombie. Literally. You managed to survive due to the self sustaining trait(s) you happened to have.

This generation

-Must Grow their own food
-Each child they have must have at least one survival trait. If the child has two or more traits not prone to survival, they got themselves killed by zombies and must be killed.
-All female sims that plan to have babies must have the family oriented trait. If she does not have this trait and gets pregnant, she does not survive the birth due to complications and no medical help.

May not:

-Interact with ANYONE besides housemates (they are all zombies)
-Use electricity of any kind
-Use the phone
-Use running water
-Leave the fenced lot
-Give birth at the hospital
-Move anyone out of the house

Stage One: Military Takeover
(begins when the first child from generation one (children of your founders) grows into young adulthood)

Your family toiled away, made their own food and managed to raise kids while avoiding zombie infestation. Now the military is moving into town, taking up shop and killing zombies.

This generation 

-May join the Military or Law Enforcement career. Only those old enough to have a job can leave the secured area however, and only to go to work. 
-May only marry coworkers (everyone else is a zombie)
-Your sim may not leave to visit their romantic interest until they are at the 5th level of their profession or until they have 10 athletic points. Their romantic interest may visit them.
-Must have at least one child with one survival trait. If the child has two or more traits not prone to survival, they got themselves killed by zombies and must be killed.
-If no one of the opposite sex is available to marry in these careers, your sim may adopt a child. (save an orphaned child from attacking zombies) However, you must kill off your adopted child if s/he has (or develops) no surviving traits, or two of the non-surviving traits.
-The military has been kind enough to give your family a backup generator, however it can only support 2 items that use electricity. The military also has given you a cell phone. You may only use it to call other non-zombie sims.
-All female sims that plan to have babies must have the family oriented trait. If your sim does not have this trait when she gets pregnant, she does not survive the birth due to complications and no medical help.


May not: 

-Interact with anyone outside of work
-Use contraception. They ran out and theres no one left to make it. (must ‘try for baby’ every time they woohoo)
-Use more than 2 electrical items
-Move anyone out of the house.
-Use running water
-Leave the fenced lot (outside of work or visiting romantic interests)

Stage Two: Crime 
(begins when the first child from generation two (children of generation one) grows into young adulthood)

The military has been overworked lately with killing mass numbers of zombies. They’re thinking about just nuking the whole town. To make matters worse, other survivors have come into town to loot. Everyone that doesn’t join their gang will be robbed.

This generation:

-Must have at least one person in level 5 of the criminal career or level 10 in athletic. Otherwise once everyday you must use the testingcheats cheat to force a burglar to come, remove $100 or something of that value from your sims. 
-If your sim goes to jail for any reason, they must be killed. Laws don’t apply any more.
-Your sims may only marry within the Criminal career.
-Must have at least one child that develops the kleptomaniac or evil trait in addition to survival traits. If the child has two or more traits not prone to survival, they got themselves killed by zombies and must be killed.
-If no one of the opposite sex is available to marry in this career, your sim may adopt a child. (save an orphaned child from attacking zombies) However, you must kill off your adopted child if s/he has (or develops) no surviving traits, or two of the non-surviving traits.
-May use 2 electrical items.
-May use the phone to call other, non-zombie sims.
-All female sims that plan to have babies must have the family oriented trait. If she does not have this trait and gets pregnant, she does not survive the birth due to complications and no medical help.


May not:

-Have any alarms or call the police.
-Use running water.
-Join the Military or law enforcement careers.
-Move anyone out of the house

Stage Three: Vaccine 
(begins when the first child from generation three (children of generation two) grows into young adulthood. This stage will last as many generations as it takes to create a vaccine successfully)

The military has done a good job of cleaning up the city. They’ve gotten control of the looting problems. There are still zombies around, but not nearly as many. With military escort around, the remaining scientists and medical professionals have been called in to create a vaccine for zombism.

This stage:

-At least one of your sims must go into the medical or science careers now and help create the vaccine…
-However, by doing this they are volunteering themselves as guinea pigs. Every Friday you must roll a die or use a random generator to determine if your sim will live or be zombified. If you roll an even number they live, an odd number they must be killed. The only exception to this is during pregnancy. After 3 positive rolls, the vaccine is successfully created. 
-Your household can give birth at the hospital, and use contraception. Female sims that are not family oriented may have children.
-The science career is working on making the water safe to drink again. Your household may now use running water.
-During this stage, your sims can still enter the military or law enforcement careers. 
-May use 2 electrical items.
-May use the phone to call other, non-zombie sims.
-Your sims can only marry other sims within the military, law enforcement, criminal, medical or science careers. (Everyone else is a zombie)
-Must have at least one child with one survival trait and not more than one trait not prone to survival.
-If no one of the opposite sex is available to marry in these careers, your sim may adopt a child. (save an orphaned child from attacking zombies) However, you must kill off your adopted child if s/he has (or develops) no surviving traits, or more than one of the non-surviving traits.
-Once the vaccine is created, sims may walk the streets freely.

May not: 

-Interact with anyone outside of work
-Leave the fenced lot (outside of work or visiting romantic interests) until a vaccine is created. 
-Move anyone out of the house


TIPS:

-I would suggest having at least 2 children each generation, that way you have a back up if one of them develops a non-surviving trait.
-You may cheat to age up a child with 2 non-surviving traits, and kill them, or you may choose to wait.
-Normal lifespan is easiest to play on.
- X out automatic actions (such as cleaning a toilet when its not allowed) and it won't count against you.
-You are allowed to delete (sell) the veggies you grow and fish you catch, write novels, paint and hack after the beginning of stage one. 
- If your lot price is inexact, a good solution is to use a cheat to get rid of the extra money, or buy lots of trees. Make sure you have a large enough lot for growing food, but not so large that the fence will cost a fortune.
- Call before the game "officially" starts and stop newspapers from coming.

Updates:

3/13 changed lot size to $3-7,000 sim dollars to better reflect the variety of worlds in the game. buying a lot worth $3,000 is easiest, $7,000 is hard.

24 comments:

  1. Cool! I will try!

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  2. Replies
    1. I have a question, do you have to summon the burglar when you JUST started the criminal career?

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    2. Before you will reach level 5 of criminal career you need to force the burglar to come once a day or remove something value ($100) from your household (also once a day)

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  3. So cool, I'm gonna try it right now.

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  4. This is a really cool idea

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  5. good luck :) And don't forget to leave some comments about your games

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  6. I have 8 sims they all YA i give them rations until they are starving.

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  7. I really like this challenge. I have a vampire sim and I was wondering if I could go to the science facility to buy a cure. Thanks!

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    Replies
    1. That challenge was made for normal (not supernatural sims) so I guess turning your vampire sim to normal would be ok.

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  8. I started this challenge, its interesting and i have a few questions. I'm in generation 1 and I have a child and a toddler currently and I was wondering, can you use a stove? Not the oven but the stove maybe? Because could you say the stove is gas? And also its really boring right now, I have a chess table and a bookshelf but do you have any suggestions on entertainment?

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    Replies
    1. Hello
      On the top of this post is a link to modthesims. It is original source of the challenge. Try to ask those questions there. Hopefully creator of the challenge will be able to help you :)

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  9. uhh if the female sim has the family trait does the baby get killed as well and another question if a baby doesn't have a survival trait when they are born are they automatically killed or does it only count when your a child? I would appreciate an answer

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    Replies
    1. Hi Julia, try to ask your question here. This is the creator of that challenge. I hope he will be able to help you
      http://www.modthesims.info/showthread.php?t=432024&c=1&ht=&page=1&pp=25#startcomments

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  10. Well... This may sound stupid but how do you delete the mailbox

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    Replies
    1. try with testingcheatsenabled true (cheat code)

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  11. This is gonna be interesting!

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  12. Is there anything you can add in that lets Sims go to University?

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    Replies
    1. This is not my challenge. On the top of a page a gave credit to creator, you can go on modthesims and ask there :)

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    2. Zombie university?

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  13. yes. this is so awesome. totally starting this sometime this summer.

    gyspysim.blogspot.com

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  14. Cool challange I'll try it and I saw on a youtube video that you can kill a sim by having a lot of trash and other gross things around like dirty dishes flys will consume your sim so I thought that I could just put them in a tiny room whith all the dirty dishes on counters surrounding it but then I thought we'll what if a sim that is meant to live goes to the zombie death room and dies s o is it okey if I use testing cheats to teleport sims in and have no door and keep it off the other times (if testing cheats I s on to long my game lags and crashes)

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  15. well i created this challenge with two gay sims and I had a mod to make one pregnant... is this allowed? Does the pregnant sim need to have the family oriented trait because ... well he's a male? Just curios bc I don't like the family-oriented trait, I just don't... LOL

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